Настройки сервера ..:: ZOMBIE Horror UKRZM © Silent HiLL ::..


  • Переменная
  • Значение
  • protocol
  • 48
  • game_dir
  • cstrike
  • game_descr
  • • ZOMBIE MOD •
  • steamappid
  • 10
  • num_bots
  • 1
  • dedicated
  • d
  • os
  • l
  • password
  • 0
  • secure
  • 1
  • version
  • 49
  • num_rules
  • 105
  • [ZP] Knife
  • 1,0
  • allow_spectators
  • 1.0
  • amx_client_languages
  • 1
  • amx_language
  • en
  • amx_nextmap
  • zm_2day
  • amxmodx_version
  • 1.9.0.5294
  • coop
  • 0
  • css_flashlight
  • 2.0
  • csstatsx_sql
  • 0.7.4+2
  • deathmatch
  • 1
  • decalfrequency
  • 60
  • ebot_aim_trace_consider_glass
  • 0
  • ebot_analyze_auto_start
  • 1
  • ebot_analyze_grid_distance
  • 40
  • ebot_analyze_max_jump_height
  • 62
  • ebot_analyze_optimize_collinear_rise
  • 2
  • ebot_analyze_optimize_distance
  • 99
  • ebot_analyze_optimize_duplicate_factor
  • 0.45
  • ebot_analyze_optimize_duplicate_height
  • 4
  • ebot_analyze_optimize_low_importance
  • 8
  • ebot_analyze_optimize_passes_per_frame
  • 1
  • ebot_analyze_optimize_remove_collinear
  • 1
  • ebot_analyze_optimize_remove_duplicate
  • 1
  • ebot_analyze_post_processing
  • 2
  • ebot_analyze_starter_waypoints
  • 1
  • ebot_analyze_waypoints_per_frame
  • 8
  • ebot_auto_human_camp_points
  • 1
  • ebot_breakable_health_limit
  • 3000.0
  • ebot_breakables_dmg_multiplier
  • 2.0
  • ebot_check_enemy_invincibility
  • 1
  • ebot_check_enemy_rendering
  • 1
  • ebot_custom_breakables
  • 0
  • ebot_dark_mode
  • 0
  • ebot_debug
  • 0
  • ebot_debug_grenade_engage_system
  • 0
  • ebot_debug_hud
  • 0
  • ebot_debug_jump
  • 0
  • ebot_debug_zombie_pathing
  • 0
  • ebot_difficulty
  • 4
  • ebot_disable_path_matrix
  • 1
  • ebot_display_avatar
  • 0
  • ebot_download_waypoints
  • 0
  • ebot_download_waypoints_format
  • ewp
  • ebot_download_waypoints_from
  • ebot_duck_boost
  • 1
  • ebot_duck_boost_team
  • 0
  • ebot_enable_breakables_dmg_multiplier
  • 0
  • ebot_fake_ping
  • 1
  • Переменная
  • Значение
  • ebot_force_flashlight
  • 0
  • ebot_force_shortest_path
  • 0
  • ebot_force_team
  • any
  • ebot_has_semiclip
  • 0
  • ebot_helicopter_width
  • 54.0
  • ebot_human_block_knife_switch
  • 0
  • ebot_human_camp_retreat_fraction
  • 0.20
  • ebot_human_camp_retreat_path_distance
  • 500.0
  • ebot_human_double_jump
  • 0
  • ebot_human_help_breakables
  • 1
  • ebot_human_path_zombie_check_distance
  • 500.0
  • ebot_human_target_max_distance
  • -1
  • ebot_human_tripmine_defense
  • 1
  • ebot_human_tripmine_rearm
  • 1
  • ebot_human_use_parachute
  • 0
  • ebot_ignore_enemies
  • 0
  • ebot_keep_slots
  • 4
  • ebot_kill_bots_when_all_humans_dead
  • 0
  • ebot_kill_breakables
  • 0
  • ebot_max_skill
  • 100
  • ebot_min_skill
  • 1
  • ebot_name_tag
  • 0
  • ebot_password_key
  • ebot_pass
  • ebot_pathfinder_seed_max
  • 1.1
  • ebot_pathfinder_seed_min
  • 0.9
  • ebot_quota
  • 7
  • ebot_radio
  • 1
  • ebot_radio_follow_delay
  • 2.0
  • ebot_radio_follow_distance
  • 700.0
  • ebot_radio_follow_max_bots
  • 3
  • ebot_running_on_xash
  • 0
  • ebot_rusher_no_camp_percent
  • 0
  • ebot_semiclip
  • 0
  • ebot_semiclip_effects
  • 1
  • ebot_semiclip_entities
  • 0
  • ebot_semiclip_team
  • 3
  • ebot_show_waypoints
  • 0
  • ebot_stop_bots
  • 0
  • ebot_stop_zombie_bots
  • 0
  • ebot_use_flares
  • 1
  • ebot_use_grenade_percent
  • 60
  • ebot_use_pathfinding_for_avoid
  • 1
  • ebot_version
  • 1.2
  • ebot_waypoint_b
  • 0
  • ebot_waypoint_g
  • 255
  • ebot_waypoint_r
  • 0
  • ebot_waypoint_size
  • 7
  • ebot_zombie_count_as_path_cost
  • 1
  • ebot_zombie_double_jump
  • 0
  • ebot_zombie_help_breakables
  • 1
  • ebot_zombie_hp_multiplier
  • 1.0
  • ebot_zombie_random_target_percent
  • 15
  • ebot_zombie_wall_hack
  • 1
  • ebot_zp_delay_custom
  • 0.0
  • edgefriction
  • 2
  • ff_damage_reduction_bullets
  • 0.35
  • ff_damage_reduction_grenade
  • 0.25
  • timestamp
  • 1792891870